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81. New Aggression System / Criminal Flagging - in Test Server Feedback [original thread]
I think i understand now. I would get 'criminally' flagged toward his corporation, so he, and all his corpmates can attack me without issue. But unless he is an outlaw (-5) i would not get flagged towards the sentries, and they would leave me al...
- by Imhotep Khem - at 2004.06.29 23:32:00
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82. Missing items in market collection - in Test Server Feedback [original thread]
Edited by: Imhotep Khem on 28/06/2004 20:17:19 Basic Shield Flux Coil Basic Shield Power Relay I'm curious this game being a giant database and all, why CCP can't run a few queries to find this out? Surely it would be more accurate and faster...
- by Imhotep Khem - at 2004.06.28 14:42:00
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83. New Aggression System / Criminal Flagging - in Test Server Feedback [original thread]
Originally by: Imhotep Khem 1. Flagged towards everyone. Why does anyone that attacks any player owned thing which he has no rights to attack, get flagged towards everyone? That seems a bit excessive. What's the thinking here? 2. Flagged ...
- by Imhotep Khem - at 2004.06.27 17:23:00
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84. 1549: Resizing news window cause CTD - in Test Server Feedback [original thread]
I get total lockups when I try to edit something copied from the log. When you paste from the log you get that double copy of things, and if you try to edit one copy out, you get lockup. Not even CTD. ____ If your not dyin' your not tryin'.
- by Imhotep Khem - at 2004.06.24 13:15:00
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85. Bug Thread 1424+ - in Test Server Feedback [original thread]
I'll see your cargo scanner and raise you 1 Survey Scanner. Survey scanner holds its last scan position such that all subesquent scans are from its original position until you hit 'clear.' So you can move to a new location but your scans will be ...
- by Imhotep Khem - at 2004.06.21 14:51:00
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86. Bug thread 1.25.1548 (STICKY PLZ !) - in Test Server Feedback [original thread]
1MN MWD: sig bonus 500, max velocity 550%, shield -25%, cap -25% 10MN MWD: sig bonus 500, max velocity 500%, shield -25%, cap -25% that does not seem right that 1MN has higher max than 10MN!? ____ If your not dyin' your not tryin'.
- by Imhotep Khem - at 2004.06.19 12:28:00
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87. Radial Velocity hosed??? - in Test Server Feedback [original thread]
no, I'm not. Radial velocity is the velocity of objects going around my ship, or at some angle off to the side. 18km, velocity -, radial velocity -214, my velocity 218. seems like as I slow down, radial velocity is matching my ships velocity, ma...
- by Imhotep Khem - at 2004.06.19 11:02:00
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88. Radial Velocity hosed??? - in Test Server Feedback [original thread]
I am seeing high radial velocities from stationary objects and objects I am headed directly towards like cargo containers. Shouldn't I be seeing 0 radial velocity to these? This has got to be killing the turret accuracy if this is being seen by ...
- by Imhotep Khem - at 2004.06.19 03:33:00
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89. New turret changes working? - in Test Server Feedback [original thread]
Originally by: Mikelangelo Ignore the optimal range in the show info box on the weapon. You get better hits around optimal+falloff. Answer to the original question in the thread: I don't think so, as the above would testify to. I...
- by Imhotep Khem - at 2004.06.18 14:34:00
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90. TQ Rail Bug: Optimal and Falloff graph is inverted - in Test Server Feedback [original thread]
Originally by: Marcus Grisbius It takes a little math but it's not too complicated. Not sure about that math. Max angular velocity = .006 radians/s distance = 30000m circumference = 2pi*r = 2*3.14*30,000 = 188,400 m 2*pi radians in a...
- by Imhotep Khem - at 2004.06.18 01:52:00
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91. Bug thread 1.25.1548 (STICKY PLZ !) - in Test Server Feedback [original thread]
Pushing fire on a turret weapon is cached and stored, and will be held at least 5 minutes and applied to the next object that is selected, be that an asteroid, a can, a jumpgate, or whatever. Note I said selected, not targeted. Also note that a ju...
- by Imhotep Khem - at 2004.06.17 18:01:00
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92. Bug Thread 1424+ - in Test Server Feedback [original thread]
Originally by: Lysithea Capacitor bug. Steps to reproduce: 1) From within station, assemble a new ship (shuttle is fine) 2) Make ship active 3) Exit station (notice cap is at 100%) 4) Warp to stargate (notice cap immediately drop to 0.0% ...
- by Imhotep Khem - at 2004.06.17 15:42:00
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93. I like castor - in Test Server Feedback [original thread]
Edited by: Imhotep Khem on 17/06/2004 14:48:30 Yes, after this patch your scan resolution has much more significance in determining whether or not you hit a target. Think of it like this, scan resolution is a measure of your focus. Huge guns ...
- by Imhotep Khem - at 2004.06.17 14:14:00
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94. Cruise and Torp agility unchanged - in Test Server Feedback [original thread]
I would have expected that while riding in an elite frigate one would not need a MWD, but only an AB!? Especially to simply outrun missiles. Now to close on the BS in the first place I understand the desire for rediculous speed. ____ If your not d...
- by Imhotep Khem - at 2004.06.17 13:54:00
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95. That VUP error with the ATI cards again - in Test Server Feedback [original thread]
unless you have a true dx9b card that supports the proper level of pixel shaders and vertex shaders such as 9600,9700,9800, or higher, you MUST go to older ati drivers. You can check the know issues and workarounds forum for specific details. ___...
- by Imhotep Khem - at 2004.06.17 13:41:00
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96. Bug Thread 1549 - in Test Server Feedback [original thread]
Fire command is cached and automatically applied to the next selected (not targeted) object. Whether or not it was a manual fire, or an automatic fireing. Approach command is a form of selection of the thing you approach. Autopilot will 'select' t...
- by Imhotep Khem - at 2004.06.17 13:30:00
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97. Bounties Reduced? - in Test Server Feedback [original thread]
Originally by: MortiSeraphim yes, and it makes the newer players want to risk thier butts and go hunt, thus giving them more training on combat which most really need badly. I dont know how many times ive seen a newer player go hardass wit...
- by Imhotep Khem - at 2004.06.16 20:14:00
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98. New Aggression System / Criminal Flagging - in Test Server Feedback [original thread]
I don't think ganging ever granted any mutual defence rights. ____ If your not dyin' your not tryin'.
- by Imhotep Khem - at 2004.06.16 16:13:00
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99. Projectiles nerf is killing me - in Test Server Feedback [original thread]
Originally by: Nebuli OK, OK, you guys win, lets try and make EVE realistic, which would suggest like real life as we no it now, fair enough. Batlle ships in the REAL world will shoot frigates, cruisers, battleships etc with there main gu...
- by Imhotep Khem - at 2004.06.16 15:49:00
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100. lvl 3 Agent Combat Missions with Stabber no more Posible?! - in Test Server Feedback [original thread]
Wow, its gonna take you 7 days to go from Stabber to Rupture? You must be pretty specialized on the attributes In any event, I think they made a lot of changes that are going to extend the distance between newbie and veteran. This should make ...
- by Imhotep Khem - at 2004.06.16 15:46:00
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